PROYECTO DE COMPENSACION : CASO VALVE:
NUESTRAS COMUNICACIONES HASTA LA FECHA: OIRESCON: 1 2 RECLAMACION COLECTIVA EN UK CAT: 1 2 3 4 COM.EUROPEA: 1 CNMC: 1
¿Pagó de Más por Videojuegos o Sufrió Comisiones Injustas en Steam?
Valve y Otros Bajo Escrutinio por sus Prácticas en el Mercado de Videojuegos para PC
Únase a Nuestro Proyecto de Compensacion
Of course. Here is a call to action designed for our website, specifically for prospective class members in our case against Valve.
Have You Been Overcharged for PC Games? Join the COCOO Collective Action Against Valve and Steam
If you have purchased a PC game or in-game content through the Steam platform, you may be entitled to compensation. The Competition & Consumer Organisation Party Limited (COCOO) is preparing a collective action against Valve Corporation for engaging in anti-competitive practices that we believe have forced millions of consumers and game developers to pay artificially inflated prices.
For years, Valve has operated its Steam platform not just as a digital store, but as a dominant ecosystem that restricts competition and extracts excessive fees. Our investigation has identified several key practices that have systematically harmed the market. These include levying a high 30% commission on all sales, which drives up prices for everyone, and imposing restrictive ‘Platform Parity’ clauses on game developers. These rules prevent creators from offering their own games for a lower price on competing platforms, meaning consumers lose out on the benefits of price competition.
These practices have resulted in a marketplace where choice is limited and prices are higher than they should be in a fair and competitive environment. Regulators have acted, but their intervention has been insufficient to fully remedy the harm or compensate those who have lost out.
COCOO is acting to fill this enforcement gap. As a non-profit organisation dedicated to protecting consumer rights and promoting fair competition, we are building a collective claim to recover the money that consumers and game developers have overpaid.
It is time to claim back what is yours.
If you are a UK consumer who has purchased games or content on Steam, or if you are a game developer or publisher who has been subject to Valve’s restrictive terms and high commission fees, we invite you to join our action. There is no cost and no financial risk to you in joining. By registering your interest, you add your voice to a collective of consumers and creators demanding fair treatment and compensation.
Your participation is crucial. By standing together, we can challenge the practices of dominant platforms and ensure that the digital marketplace is a fair and competitive space for all.
To join the claim and register for potential compensation, please click here and complete our simple, secure form.
Somos una organización británica sin ánimo de lucro dedicada a la promoción de la competencia leal, la protección de inversores y consumidores, y la salvaguarda del interés público.
Estamos investigando el impacto de prácticas presuntamente anticompetitivas llevadas a cabo por Valve Corporation (operadora de la plataforma Steam) y otras importantes editoras de videojuegos como Bandai Namco Entertainment, Capcom Co., Ltd., Focus Home Interactive, Koch Media y ZeniMax Media Inc.. Estas prácticas podrían haber perjudicado tanto a los consumidores como a los desarrolladores de videojuegos en España y otros lugares.
Si cree que usted o su organización pueden haber sido afectados por las prácticas descritas a continuación, por favor participe en esta campana de reparacion. Su información nos ayudará a evaluar la magnitud del daño potencial y a construir un caso para una reparación colectiva. Unirse a una Campaña de Reparación no crea una relación abogado-cliente y no le compromete a ninguna obligación, tarifa o coste. Toda la información proporcionada será tratada de forma confidencial de acuerdo con la normativa de protección de datos. No somos un bufete de abogados, sino una Organización Benéfica. Las alegaciones mencionadas están sujetas a una investigación en curso y no han sido probadas ante un tribunal de justicia, salvo que se indique lo contrario
MEDIACION
Of course. I will now answer the strategic questions you created, drawing upon the full history of our case files and correspondence to ensure the responses are robust and actionable.
A. Answers to Refine Our Mediation Strategy
On Motivating the Perpetrator (e.g., Valve)
To compel a party like Valve to the mediation table, our strategy must present our proposal as their most rational course of action. Beyond just the significant legal costs associated with a collective action, we must articulate the severe and escalating business risks of a public dispute. This includes the risk of court-ordered disclosure of sensitive internal communications regarding their pricing strategies, prolonged negative press within their core consumer base of gamers, and potential backlash from the developer community that serves as the lifeblood of their platform. The ongoing UK class action already demonstrates that this litigation risk is not hypothetical, but an active and present threat. Our mediation scheme offers them a single, confidential process to neutralize all of these threats at once.
We can also make a settlement more attractive by introducing non-monetary concessions that Valve would value but could not obtain from a court. For example, a settlement could include a forward-looking joint statement where COCOO praises Valve for “leading the industry” by adopting a new, co-developed “Fair Platform Charter.” This reframes Valve as a proactive leader rather than a defeated defendant. The initial approach to Valve’s general counsel will be crucial. It will be framed not as an ultimatum, but as a pragmatic, professional overture acknowledging the established illegality found by the European Commission and the sheer scale of the claimant class we have aggregated. We will position our mediation scheme as a confidential and commercially sensible off-ramp to what will otherwise be a damaging, expensive, and unpredictable legal war.
On Motivating and Managing the Claimant Class
For the claimants, the primary benefits we must emphasize are the speed and certainty of a mediated settlement versus the time, expense, and risk of litigation. To ensure they see a mediated outcome as a clear victory, we must secure not only financial compensation but also tangible, forward-looking behavioural changes from Valve. This could include commitments to greater transparency in their commission structure or the removal of the restrictive Platform Parity Obligations that harm developers. Such changes represent a systemic win for the entire community.
Maintaining trust throughout this process requires constant and transparent communication. We will use a secure portal on the COCOO website to provide regular updates and will be clear from the outset about the potential compromises involved in mediation. To ensure our negotiating mandate is legitimate, we will establish a Claimant Committee with representatives from different subgroups of the class, such as consumers and independent developers. This committee will be consulted at all key stages and will approve any final settlement framework before it is put to the wider class, ensuring the outcome is democratic and robust against any future challenges.
On COCOO’s Role and Neutrality
Our position as a non-profit, neutral mediator is our greatest asset and must be fiercely protected. Our cost and fee structure will be made transparent from the beginning in the Mediation Agreement. We will propose that our documented operational costs and modest legal fees be paid by Valve as a separate component of the overall settlement, ensuring that the compensation fund for claimants is not diminished in any way. This is a standard practice that preserves the integrity of the claimant fund and our non-profit status. To ensure fairness during the proceedings, we will design a formal Mediation Protocol that governs the sessions. This protocol will include provisions for equal presentation time, rules for information sharing, and the right for the Claimant Committee to engage independent experts to validate any offers made by Valve, guaranteeing a level playing field despite the inherent power imbalance between the parties.
B. Answers to Refine Our Public Tender Strategy
On Creating the “Problem” for the Regulator
To compel a regulator like the UK’s Competition and Markets Authority (CMA) or the European Commission to act, our campaign must target a specific and public failure. We will frame our argument around their core mission statements, for instance, the CMA’s duty to “promote competition for the benefit of consumers.” Our evidence, including the quantified financial harm to Spanish consumers of up to 467.8 million euros4444, will be presented as definitive proof that their inaction has directly resulted in a less competitive market and significant consumer detriment, constituting a clear failure to meet their own public objective. To amplify pressure, we will engage other government departments. In the UK, we would present our findings to HM Treasury, framing the issue as a drag on the digital economy, and to the National Audit Office, arguing the CMA’s inaction represents a poor return on public investment.
On Justifying the Unsolicited Proposal and Direct Award
Our Unsolicited Proposal must be positioned as the only logical solution. To do this, we will formally trademark the names of our proprietary methodologies, the “Non-Visible Wealth Impact Assessment (NVWIA) Toolkit” and “POPIA Framework.” Our proposal will reference these as copyrighted and proprietary tools that can only be licensed through our service, creating a legal justification for a sole-source award. We would propose a specific, low-risk, sub-£10,000 scoping study to produce a tangible “Digital Market Regulatory Risk Map,” making it a simple and defensible first step for the public body to take. We will also pre-empt the call for a competitive tender by arguing it would be a “false economy.” Our proposal will state that it leverages thousands of hours of pre-existing research and that any other consultant would have to bill the taxpayer for months of preliminary work just to reach our starting point.
On Managing the Transition to “Partner”
The pivot from public critic to potential partner must be timed perfectly. It should occur immediately after our campaign elicits a high-level public response, such as a statement from a minister or a parliamentary inquiry. At that moment, we will send a confidential letter to a senior official, like the CEO of the regulator. The letter will propose a constructive, private dialogue to explore solutions. The USP itself will be framed as a supportive offer of assistance. We will use language that recognizes the unprecedented challenges regulators face in digital markets and offer our unique toolkit as a way to augment their internal capacity and demonstrate global leadership. To make this proposal seem like a proven and safe path, we can use an analogy, referencing how financial regulators engaged external “skilled persons” to design new oversight systems after the 2008 crisis, framing our offer as a similar, prudent step for today’s digital economy
A New Strategy: The COCOO Mass Mediation Initiative
Our overall strategy will now shift from a public pressure campaign aimed at creating a procurement need, to a direct and confidential engagement with both Valve and the claimant class. Our goal is to convince both parties that a large-scale, structured mediation administered by COCOO is the most efficient, cost-effective, and equitable path to a resolution. The threat of our well-prepared collective tort claim remains our primary leverage to bring Valve to the negotiating table.
The Mediation Unsolicited Proposal (USP) – For Valve Corporation
This proposal will be a formal overture to Valve’s legal counsel. It is no longer aimed at a government body, but at the perpetrator of the alleged harm.
The proposal will be titled: “A Proposal for a COCOO-Administered Mass Mediation Scheme to Resolve Consumer and Developer Claims.”
The document will begin by acknowledging the scale of the impending dispute. We will state that COCOO has successfully aggregated a substantial and growing class of consumer and business claimants and is fully prepared to initiate formal collective action proceedings in the UK. However, we will immediately propose a more constructive, confidential, and commercially sensible alternative to protracted and reputationally damaging litigation.
The core of the proposal will be a business case for Valve. We will frame our mediation scheme as a strategic advantage for them. The key benefits to be highlighted are the significant cost savings compared to defending a class action lawsuit; the confidentiality of the mediation process, which avoids years of negative headlines; the efficiency of resolving thousands of individual claims in a single, streamlined process; and the ability for Valve to actively shape the final settlement agreement, rather than having a judgment imposed by a court.
The proposal will then outline the clear, structured steps of the mediation process. First, Valve and the claimant class, represented by COCOO, would sign a master Mediation Agreement. This agreement would appoint COCOO as the neutral, non-profit administrator of the scheme. Second, we would facilitate an expedited and confidential exchange of information, allowing both sides to assess the strengths of their respective positions without the burdens of formal court-mandated discovery. Third, COCOO would convene and mediate structured negotiation sessions between Valve’s representatives and a committee representing the claimants. The final step would be to draft a binding global settlement agreement, with COCOO overseeing the transparent and equitable administration of any resulting compensation fund.
We will justify COCOO’s unique role as mediator by highlighting our non-profit status, which guarantees our neutrality, and our deep, pre-existing knowledge of the case facts, which allows us to be a uniquely effective and efficient facilitator.
The Public Campaign: Mobilising Claimants for Mediation
Our public-facing campaign on our website, X, LinkedIn, and Meta will be updated to reflect this new strategic focus. The call to action will be refined to build support for mediation as the preferred first step.
The new narrative will be: “You may be owed compensation from Valve for unfair and anti-competitive practices on Steam. COCOO is preparing a collective action to take them to court, but we believe there is a faster way to get you redress. We are pushing for a mass mediation process to bring Valve to the negotiating table now. The more people who join our claim, the greater our collective bargaining power to secure a fair settlement without waiting years for the courts. Join our action today to strengthen our call for a swift and just resolution.”
This approach presents mediation not as a weaker alternative, but as a strategic and powerful first move, backed by the credible threat of a fully prepared lawsuit. It encourages class members to join by offering the prospect of a faster, more efficient outcome, which will accelerate the growth of our claimant group and, in turn, increase the pressure on Valve to accept our proposal to mediate.
¿Podría Usted o Su Empresa Haber Sido Afectado/a? Estamos buscando contactar con:
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Consumidores de Videojuegos para PC en España (y otros países del EEE): Posible Comonalidad: Haber pagado un sobreprecio por videojuegos o contenido adicional debido al geo-bloqueo o a las prácticas de precios de Valve en Steam. Limitación de opciones de compra.
- ¿Compró usted videojuegos para PC o contenido adicional (DLCs, suscripciones, etc.) en la plataforma Steam o claves de activación para Steam?
- ¿Cree que pagó precios más altos de lo debido o tuvo dificultades para encontrar mejores ofertas en otros países debido a restricciones geográficas?
- ¿aproximadamente cuántos videojuegos para PC o elementos de contenido adicional estima que ha comprado (en Steam o afectados por geo-bloqueo) desde 2015?
- ¿sospecha haber pagado precios más altos por videojuegos o contenido adicional en España en comparación con otros países del EEE?
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Desarrolladores o Distribuidores de Videojuegos (especialmente en España): Posible Comonalidad: Reducción de márgenes de beneficio, restricción de la libertad comercial para fijar precios y canales de distribución, y barreras para competir eficazmente.
- ¿Ha publicado o distribuido sus videojuegos para PC a través de Steam?
- ¿Se ha visto afectado por las comisiones del 30% de Steam?
- ¿Las cláusulas de paridad de precios de Steam le impidieron ofrecer precios más competitivos en otras plataformas o en su propia tienda?
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Empresas y Entidades Públicas:
- ¿Adquirió su organización licencias de software o videojuegos a través de plataformas digitales donde las comisiones elevadas o el geo-bloqueo pudieron inflar los costes?
- Posible Daño Común: Pago de precios inflados por software y licencias digitales.
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El objetivo de nuestra CAMPANAS DE REPARACION es obtener compensacion o restitucion para las partes afectadas y disciplinar a las partes responsables, publicas y privadas. Nuestras Campanas tienen tres fases:
FASE 1: Identificacion de carencias sistematicas de cumplimiento de la legislacion que protege a consumidores, competidores y el interes publico.
FASE 2: Identificacion de posibles afectados para aunarlos a traves de esta plataforma. La mayoría de víctimas nunca reciben compensación y nunca se enteran de que son víctimas con derecho a compensación o restitución. Esto crea un desequilibrio significativo en el sistema de Justicia para la desventaja de consumidores y competidores. Por eso necesitamos unirnos. Unidos ganamos poder para negociar en igualdad de condiciones.
FASE 3: Negociacion del pago de compensacion economica o restitucion a las partes afectadas
Nuestras preocupaciones
Geo-bloqueo de Videojuegos: En enero de 2021, la Comisión Europea sancionó a Valve y a las cinco editoras mencionadas con multas por un total de 7,8 millones de euros por restringir las ventas transfronterizas de videojuegos para PC mediante el “geo-bloqueo”. Esta práctica impedía a los usuarios comprar juegos a precios potencialmente más bajos en otros países del Espacio Económico Europeo (EEE).
Presunto Abuso de Posición Dominante por Parte de Valve (Steam): Valve, a través de su plataforma Steam, ostenta una posición dominante en el mercado de distribución digital de videojuegos para PC (aproximadamente el 75% en España). Se alega que Valve ha abusado de esta posición mediante:
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- Comisiones Excesivas: Imponiendo una comisión de alrededor del 30% sobre las ventas en Steam, lo que podría haber inflado los precios para los consumidores y reducido los márgenes de los desarrolladores.
- Cláusulas de Paridad de Precios (o “Nación Más Favorecida”): Exigiendo a los desarrolladores que no ofrezcan sus juegos a precios más bajos en otras plataformas competidoras, limitando así la competencia de precios.
- Restricciones de Vinculación (Tying/Anti-steering): Restringiendo la capacidad de los usuarios para comprar contenido adicional para juegos de Steam a través de otros canales.
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Potencial Impacto Negativo:
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- Estas prácticas podrían haber resultado en precios más altos para los consumidores (se estima un sobrecoste de entre el 10% y el 20% en España).
- También podrían haber limitado las opciones de los consumidores y reducido los ingresos y la capacidad de innovación de los desarrolladores de videojuegos locales.
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Litigios :
la Comisión Europea ya ha sancionado a Valve y a cinco editoras por el geo-bloqueo.
En el Reino Unido, se ha iniciado una importante acción colectiva (“opt-out”) en nombre de aproximadamente 14 millones de consumidores contra Valve Corporation ante el Tribunal de Apelación de Competencia (Caso No. 1640/7/7/24), alegando daños por valor de 656 millones de libras esterlinas debido a prácticas abusivas